javascript
codenewbie
beginners
react
Published: Thu Jun 03 2021 (~ 3 min)
Read on Dev.toIn my last blog entry, I had created a visualizer to model an approach to solving a Leetcode algorithm problem. I had planned to create a second entry in that series this week, however I ran into an obstacle:
How do I slow down the operation speed of a function to the point where I could create visual models and allow the viewer time to process them before it updated to the next step?
Most program languages have a sleep
function/method that can be invoked to delay the next operation in a function. For example, Ruby has sleep(1000)
and Python has time.sleep(1)
to "pause" operation for 1 second, but there is no direct correlate in Javascript.
Asynchronous actions in Javascript can usually call upon one of these two functions. setTimeout allows us to wait a specified amount of time before invoking a new callback function with setInterval operating similarly except the delay will reset and continue repeating.
For the purposes of slowing down operation for something like a while
loop, neither of these are directly helpful since they delay the invocation of a new action rather than the delay the original function in which they were called.
In Javascript, a Promise object represents the eventual completion of an action. For example, if you have ever worked with an API call and made a request to the server, that request returns a "pending" Promise that will ultimately become "resolved" or "rejected". When creating a new Promise object, we can pass in two callback functions as arguments. The first argument is the function that will be invoked when the Promise is resolved, and the second (optional) is invoked if the Promise is rejected.
[object Object]
In the example above, the function accepts a single parameter which will reflect the time in milliseconds that we would like the function to sleep for. We then create a new Promise object and use setTimeout
in the callback function for the resolution of the Promise. We do not need a callback for the Promise reject here, as this will never arise in this use case.
setTimeout
itself takes in two arguments: a callback function and a duration in milliseconds in which to delay invoking the callback. For the delay, we simply pass the ms
parameter of the sleep function. For the callback, we will use the resolve action of the Promise. This means that the state of the Promise will not be set to resolved until that delay time has passed.
With the async
/await
keywords in our functions, we can tell a function to "await" the resolution of a Promise before continuing its next action. If we combine this with a setTimeout action, we can effectively create a sleep()
function in Javascript.
Example:
[object Object]
In this example, the final operation of each iteration will not run until the promise from the sleep()
function has been resolved.
Initially the uses for this action compared a "regular" timeout or interval may seem limited. However, this allowed me to solve my initial challenge of trying to visualize the progress of an algorithm solution to create a visualizer. Normally, the speed at which a function runs would make it impossible for a viewer to see the incremental changes in values or current positions in a traversal. However, if we render a component, and provide a brief sleep
in each iteration it allows the user to view the changes occurring at each step.
For example, we can visualize a depth first search process through a grid to map out the "land area" of islands in an "ocean":
Hopefully this implementation of a sleep function opens up new options for you in your coding. More information on the mapping algorithm above and the visualizer itself will come next week!